I received feedback from a few of you about the ratings policy changes and the "roll low" method for resolving melee combat. With two in favor and one neutral, the ratings change is now in effect. I'll hold off on committing to the rolling method until we've used it in one more session, but that seems to make combat resolution move faster. The method is mathematically equivalent to the combat matrices in the rules, so this is really more of a play technique than a rules change.
PLAYERS & CHARACTERS
The Leader Board no longer shows player rankings because players no longer have a metric by which to be rated. Character ratings accrue only to the character, not to the player, now. Make no mistake however, this is still a competitive game.
SCHEDULE
For very good reasons, but still sadly, last night's game was cancelled half an hour before start time. We have a long gap now before our next game on Oct 21 and the following scheduled game is Nov 6. That leaves a lot of space for unscheduled games, which I am very happy to run at your requests, in groups or individually.
TIPS & TRICKS
Although characters will no longer gain ratings of 4 for not submitting downtime orders, submitting them is still HIGHLY advisable. While it will no longer impact character level training costs, all of the opportunities for skilled play afforded by downtime orders are still lost if they are not submitted. Downtime orders, for lower level characters, should be focused on maximizing treasure and experience acquisition in the session(s) following the downtime period. Activities such as securing previously acquired wealth, upgrading character, henchmen, and hireling equipment, gathering information about lost treasure, researching monster vulnerabilities, and henchmen acquisition can all be accomplished in downtime thereby maximizing both the efficiency and the amount of session time available for gaining XP and gold.
Every character in the game now has a rating of 1.0. Going forward downtime orders and sessions in which the character participates will be rated according to the rules:
Consider the natural functions of each class of character. Consider also the professed alignment of each character. Briefly assess the performance of each character after an adventure. Did he or she perform basically in the character of his or her class? Were his or her actions in keeping with his or her professed alignment? Mentally classify the overall performance as:
E - Excellent, few deviations from norm = 1
S - Superior, deviations minimal but noted = 2
F - Fair performance, more norm than deviations = 3
P - Poor showing with aberrant behavior = 4
Clerics who refuse to help and heal or do not remain faithful to their deity, fighters who hang back from combat or attempt to steal, or fail to boldly lead, magic-users who seek to engage in melee or ignore magic items they could employ in crucial situations, thieves who boldly engage in frontal attacks or refrain from acquisition of an extra bit of treasure when the opportunity presents itself, "cautious" characters who do not pull their own weight - these are all clear examples of a POOR rating.
Please think carefully about your characters' alignments and (re-)read both the Players Handbook and Dungeon Masters Guide descriptions of alignment. Verify your understanding with the referee (outside of the play session). First level characters can change alignment anytime outside of the play session without penalty. Once a character has trained up to 2nd level or higher, the penalties for changing alignment are severe.
Previously, I had added service to the character's goals as part of the basis for his ratings. This is outside the scope of the rules as written, and so I will no longer do that. It remains a key of skillful play to identify and pursue goals for your characters, however that is between you and your character. I will no longer be rewarding or penalizing that outside the natural consequences of playing a character pointedly or aimlessly.