Campaign Announcements

Friday, April 17, 2026

Campaign News April 17

The circumstances of the campaign and conduct of the last session present a good opportunity for me to show examples of a couple of key concepts to how we play our game.

TIMEKEEPING

I've written a couple of explanations of our 1:1 time-keeping method in the campaign news in the past. It seems like everyone gets it, but I thought it might be useful to see what it looks like from the referees' perspective:

 

Time in the game world can run faster or slower than real world time during a game session. For example, it might take 20 minutes or more to play through a combat that lasts only 4 minutes in game time. Likewise, it might take less than 5 minutes of real time to play through two day's travel. Typically, a session will cover 2 to 12 days of game world time during the 4 or 5 hours we play it.

When characters are played in a session they advance their own timeline to however far game play took them. The character(s) furthest into the future create "slack time" for the characters not played. This is time that those characters are entitled to use however they like--we don't want one character to rob another of time since it is an expensive and useful resource.

Orders for downtime activities need to be issued proactively. For example, a player cannot say on game date July 25, 1480 that his character has spent the past week in level training even if the character had been otherwise idle during that time. Such orders start for a character on the game date the they are given, and so this character will be occupied in that training starting on July 25 and done on August 1. Characters with slack time may use that right away, but if not, they become unavailable for session play until that date is reached.

In the last session, played this past Tuesday, April 14th, the session ended on game date July 22, 1480. That was 3 days ago and you can see above that two of the characters that were played in that session are now at July 25, 1480, 3 days later in the game and in the real world. The other character played in that session, Shay McFarland, is executing post-session activities that take a week to complete. Because Shay's activities are happening between sessions and he has no slack time available, he is in "time jail" working on those activities until game date July 29, 1480.

Barry could still play Shay in a session before July 29, 1480 / April 14, 2026, however the other players would need to agree to advancing their characters losing whatever time they have between their characters' current date and July 29, and incurring whatever upkeep expenses and health checks are required during that period.

TACTICAL INFINITY, BY-THE-BOOK PLAY, AND THE IRON SPIKE

One of the most interesting and attractive features of AD&D, and TTRPGs generally, is that "anything" is possible, that players enjoy "tactical infinity." For example, the game rules mention a piece of equipment, the iron spike, which costs 1 copper and weighs 1 pound. Using a spike to anchor a piece of rope is mentioned as a possible use for the spike and it is described as one of the main tools used in dungeon expeditions. There are no other rules and few other mentions of the iron spike in the rule books.

In our last session, a player wedged an iron spike into the wall to hold up a portcullis to allow passage through a portal which otherwise would require a successful bend bars/lift gates roll to pass through. The referee had to decide if such a use was 1) permitted by the rules, 2) in the spirit of the rules body as a whole, and 3) sensible in the game world which generally obeys the natural laws of the real world. As referee in this session, it seemed pretty clear to me that this use of the iron spike met all three criteria easily. In doing so, I have committed us all to coming to an agreement for or against that ruling that will be predictably repeated regardless which of us is the referee in the session.

Ideally, we would codify and record all of these little rulings, but there are so many, so small and so specific, that this isn't always practical. As players and referees both, good sportsmanship dictates that we should all be helping each other to remember and follow all of the rules and rulings. Our aim is a clear, understandable system we can all follow, but also one which can be extended and modified as we learn more about the game during play.

Thursday, April 9, 2026

Campaign News April 9

My apologies for the long gap between the last news and this. A lot has happened over the past 5 weeks!

PLAYERS & CHARACTERS

A look at the Leader Board will show significant character progression, but there is even more progress than is visible: two of the 2nd level characters are about to make 3rd level and one of the 1st levels is on the verge of 2nd level.

Where & When:

 

SCHEDULE

There is more than a month between the future-most and furthest-past characters and they are in the same physical location. This is likely to necessitate a reckoning with some combination of "time jail" and "fast-forwarding" to avoid time paradoxes. The Tuesday players will drive how this is reconciled prior to the next session, April 14. Anyone with slack should be prepared to lose that game world time, and issuing downtime orders to use it productively before it's lost is highly recommended!

TIPS & TRICKS

All characters training for 3rd level, and many training for a level or two above that are very likely to find themselves in the position of having enough XP to train for the next level, but not enough gold to pay for the training. This is because characters typically earn 1 XP for each 1 gold of treasure recovered, but the amount of gold required to train is equal or greater than the number of XP required for that training eligibility. The chart below highlights the levels, by class, where the training gold is equal to or greater than the incremental XP requirements for the next level.

Image 

This situation is aggravated by the fact that once a character has acquired sufficient XP to train for the next he cannot earn any more XP until he has trained to that next level. Besides the typical activities which gain a character treasure and XP, there are two options for paying for training: performing a service for the tutor or taking out a loan. The rules provided for both of these possibilities are quite thin.

 

"The tutor might possibly accept some combination of gold and service" is all we get from the rules. Rules which rely on the referee's judgement as heavily as this are useless for a playable game. They reduce game play to unstructured make-believe. I don't have a solution to this, but I'm inclined toward "service" taking the form of months of service in exchange for a predetermined reduction in training costs, like 1 month per 500 gold reduction per level of the trainee, which would put the character in "time jail" for the period without the possibility of fast-forwarding the character's clock. A minimum of 500 gold per level might be additionally required. In any case, this is something for us to decide as a group, not just one referee's ruling. Let's discuss it in Discord!

 

Loan rules are only slightly more developed than the "service" rules, however the like-minded players and referees at Demon Idol have interpreted and extended the book's scanty rule in a way that I suggest we adopt wholesale.

 

This game is as much yours as mine, however, and I'd like to debate these ideas with you and discuss any other suggestions and thoughts you have.

Thursday, March 12, 2026

Campaign News March 11

PLAYERS & CHARACTERS

Yesterday's session was the first one of the campaign that was run by a referee other than me. I was a player last night! As mentioned in the last issue of the Campaign News, Barry took a turn in the referee chair and he did a really terrific job.

Having more than one referee in the game opens up some very exciting possibilities. There are complications of course too, but these are worth facing for what additional referees add to the game. Everyone in the game is welcome to take a turn as referee either in a scheduled time slot, or an ad hoc one. I hope that everyone tries it at least once! I'll be happy to do whatever I can to assist or make that easier for you.

Where & When: 

 

SCHEDULE

The next scheduled session is a week from tomorrow, March 19.