PLAYERS & CHARACTERS
Although there are now four potential new players who have expressed interest in joining, none of them played in January. Nor was there any participation in the online session. In fact, only one of the four sessions scheduled for the month was attended, and that by only two players. This was not the surge of participation I predicted in mid-December last year, but I remain optimistic that it will pick up shortly.
I made use of the lull to play a group of characters about 650 years in the past in fictional Wessex. Doing so has been not just enjoyable, but good practice for competitive play and an opportunity for me to refine my refereeing tools and techniques. I may write up how that has played out so far.
As advertised, all the characters were synchronized to the "global clock" two days ago. Today every character in the game is at April 9, 1480. Of those eleven extant characters, only one executed productive downtime orders with its slack time.
SCHEDULE
The next scheduled session is Tuesday, February 3rd. As a reminder, the full schedule for the year is laid out graphically for your convenience. Please RSVP for each session a week in advance if possible. Besides being helpful to me, this gives you the chance to make plans with the other players in the session without using session time on such decision-making and even sorting out any equipment purchases, mercenary hiring, and so on ahead of the session. That leaves more time in the session for gold and XP acquisition!
TIPS & TRICKS
Disease and Infestation
As it happens, a player asked about disease a couple of days ago, and a character happened to be affected by a parasitic infestation with the check that was due today.
Last July I touched briefly on the game's disease and parasitic infestation rules. Recall that every month, every PC in the game needs to make rolls to check for these health mishaps. I make these rolls in the players' private Discord channels so you can see your characters' rolls there. The odds are normally quite low that anything will befall the character, and in the cases when it does, this is typically that the character is simply unable to go off adventuring or the like for a period of time while the affliction runs its course and the character recovers.
If the character is not meeting his or her upkeep requirements for the month when this check occurs however, the chances of a mishaps increase, and the consequences are more likely to be fatal.
If a character is not meeting upkeep requirements, he or she is "sleeping rough," and will add the "filth" and "improperly cooked meat" modifiers. This increases the likelihood of contracting a disease by 1% and of infestation by 3%. Even with these modifiers, the chances are quite low, however a number of these afflictions, if even moderately severe, can leave the character "totally disabled" for a week or more. For the "un-housed" character, that means death.In the 21 game months that this game has been running, with a total of 27 characters, there have been four occasions of a character suffering from disease or infestation. In the first case, the character was not meeting his upkeep and knowingly exposed himself to communicable diseases. He became completely disabled for 3 weeks and permanently lost 3 points each of strength and constitution. [Today that character would have died, but I had not yet clearly stated that rule to the players, so being "totally disabled" while sleeping rough was not fatal.]
The second and third cases happened in the same month and location as each other, oddly enough. One of the characters was mildly afflicted and couldn't perform strenuous activity for a week. The other one died from stomach parasites. Both of these characters were meeting their upkeep requirements and had no penalties, just bad luck.
The fourth case happened today. This time to a character "sleeping rough." Although the respiratory infestation caused no permanent damage, the character is totally disabled for a week, and will have another week of no strenuous activity and recovery. This is the last character not making monthly upkeep to survive being totally disabled.
I imagine that many players would wonder why these rules are in the game and why they should be followed. Aside from the pat answer that not following the rules equates to not playing the game, I can see very interesting implications from these rules.
Having a chance of your character dying for really no good reason, merely the passage of game time, creates pressure on the player to preserve the character. The first way to do this is to meet the character's upkeep requirements. That upkeep costs 100 gold per level per month. A character that is being actively played should have no problem keeping up with that monetary demand. The gold only becomes a problem if the character is allowed to languish in inactivity too long. The second way to preserve one's character, is to take direct precautions. Any disease or infestation contracted naturally from these check can be cured by a 5th level cleric or a 3rd level druid. Hire one. Or do a favor for the local church in exchange for a guarantee of care. At the very least, hire a house servant to take care of the character should he or she fall ill. Any character that has survived a single, moderately successful dungeon delve ought to be able to afford a house and a couple of servants, probably a guard or two.
Playing actively and planning ahead are the bulwarks against losing a character to random disease.
