CLUB BUSINESS
The next question that will be on the ballot in December is #5 which sets limits to the "time spread" between the future-most characters and those lagging furthest behind in time. Unlike all the other rules we're voting on, this one has not been in use. We've had a few discussions about the pros and cons of enforcing this in a general sense, but we haven't specified what the rule is or used it in the game yet.
The rules which we will be voting on are:
- Character creation rule variations: minimum and maximum ability scores by sex and minimum hit points at first level
- Family background rule extension
- Secondary skills rule extension
- "Smoothed" and reversed combat matrices.
- Time-tracking rules, specifically constraining the "spread" in time between the future-most characters and those furthest in the past.
- Overland movement rate rules contradiction resolution.
- Loan rules extension and elaboration.
- Class wealth restrictions as they related to character upkeep costs.
Please bring up any questions, suggestions, debate, etc. that you have, either in the #rules-discussion channel on our Discord, the comments on this page, in person, or whatever, although the more public the discussion, the better.
We will vote on these in December, so please get any discussion in early and please understand these rules so that you can make an informed vote.
Rules Question #5: Shall the club adopt restrictions to character timelines such that those more than 30 days past the median character time are in "time jail," that is ineligible for session play, and such that those more than 30 days behind the median time are automatically advanced to be only 30 days behind?
I've toyed with the idea of location timelines as well, so that everyone in say, Killarney, has to be on the same time line and if session players advance the date there all the other characters are forced to catch up to it. An advantage I see to that are that any setting events which happen in Killarney can simply be shared with all the players. This is actually already the case, but technically some of the characters are hearing about things weeks before their character could know, which is awkward. It also prevents characters in the future from "eating up" the mercenaries for weeks ahead of when laggards might be looking for them and saves the referees from having to keep track of that. It would also let a player potentially protect his character from automatic time catch-ups by getting out of town.
Anyway this one needs a lot more discussion and maybe shouldn't even be on the ballot this year.
Please let me know what you think! Let's debate the shit out of this one.
