Campaign Announcements

Wednesday, August 20, 2025

Campaign News August 20

Two canceled sessions in a row are partly to blame for the gap in campaign news. Summer is a tricky time for playing AD&D around here as we are all busy with visitors, summer-only activities, busy season at work, etc. I'm looking forward to September when the summer complaints thin out and we all have a little more time for games!

PLAYERS & CHARACTERS
Last night's game got off to a late and slow start, but finished strong for the two players present. Pursuing the legend of the black sapphire, "Réalta Dhubh," the characters ended up in Killarney.

On the Leader Board, Andy and John both improved their ratings. Andy's new character Frang, debuted ahead of the bottom four characters, while John's character Eoin advanced from 5th to 3rd place in the rankings.

SCHEDULE
Our next game is scheduled for 13:00 on Saturday, August 30 at Footbridge. The game date then will be September 22, 1479.

The current downtime period is September 1 - September 21, except for Eoin and Frang who are already up to September 11, and Shay who is still at August 20.

Orders for all characters through September 21 are due by 19:00 on Sunday, August 24.

TIPS & TRICKS
Casual and Serious Approaches to the Game
As complicated as it is, AD&D is a very easy game to play. Unlike board games like chess, one can play AD&D without reading or knowing any of the rules. Most people who play the game, first played it in that manner with other people who already knew the rules (at least some of the rules). It's very easy to just "show up and play" with an experienced referee at the table. For casual players, an evening with friends, beers, and snacks is all they're interested in having, and there are plenty of players who continue their D&D careers at this level. They absorb a few rules through osmosis, but never really read the rules or find ways to exploit them. These players are at the table for "fun," not to "win." That seems fine, because nobody wins or loses at D&D, right? It's cooperative, not competitive. Isn't it? Yes and no.

AD&D is a very difficult game to play well. It is extremely complex, and the rules not only constrain the players' every actions, they actively work to reverse the players' progress when they're not at the table! Monthly upkeep is akin to backing the player's piece up on the board periodically, or undoing moves the player previously made. The board is in constant flux as well, so a metaphorical space on the board a player was aiming to hit one session, might no longer be there, or be desirable to reach, the next session. The clock continues to run down the time whether the players are on the field or not. To play the game well, the player needs to grasp a fairly large body of interlocking rules and find ways to squeeze advantage out of those rules that are by default working against him. Players who are unable to out-swim that counter-current are doomed to cover the same ground over and over. They are never going to move out of grimy, shitty dungeons, and assume positions of authority in a world where they would fight wars and gain territories and engage in a whole different mode of play. The scale and the scope are altered so that after hundreds of hours of game play they aren’t still farting around like a bunch of scrubs in a roaming gang and robbing people.

If, as a serious player, you'd like to do something besides mucking around in moldering fun-house dungeons, you need to use your characters to learn about the fictional world, and you need to read (and re-read many times) and exploit the rules of the game to get your character ahead.

Remedial AD&D
About a year ago I came to the startling realization that I had been playing AD&D incorrectly for more than 40 years. I thought I was playing by rules, pretty much. I had a few house rules that filled in gaps and shortcomings in the book rules (secondary skills and family background), but by and large, I thought I was refereeing a by-the-book, rules-as-written kind of game. I was dead wrong. Fortunately, I had the rule books and I like to read and figure out hard to understand things. Gary Gygax's writing is hard to figure out. So, I started over and read the rule books cover to cover. There were dozens of rules I hadn't even heard of. I went back to remedial referee school to learn it all again. This time the right way. I'm still working on it.

As a player, reading the rules (Players Handbook and Dungeon Masters Guide) is the only way to learn the game well enough to win. And by "win," I mean get out of the murder-hobo mode of play. Additionally, there are some basic steps you can take to improve your game if you're not already doing them:
  • Take notes during the session. Keep these notes and your character's downtime orders and results in a timeline for each character you have. Re-read your character's timeline when planning for the next session in which you will play him and when preparing new downtime orders.
  • Prepare for sessions ahead of time by submitting downtime orders to take care of equipment purchases, money exchange, hiding treasure, information gathering, travel, etc.
  • PLAN WITH OTHER PLAYERS BEFORE YOUR NEXT SESSION.
  • Keep your rating low by submitting high quality downtime orders and killing off characters that are hurting your ratings average.
  • Read "Successful Adventures" on pp. 107 & 109 of the Players Handbook.

 

Tuesday, July 15, 2025

Campaign News July 15

I am sorry to report a sad milestone in our game: the first PC death in downtime. Barry F's character Colm Stewart fell on 17 July, 1479. Of some consolation however, the removal of Colm's ratings from Barry F's has promoted him into the top player position on the Leader Board!

SCHEDULE
Our next game is on Saturday July 26 at 13:00 when the game date will be August 8, 1479. Please RSVP for the session at your earliest convenience.

More than ever, it is valuable for players to coordinate with one another who is playing which characters where before the start of the session. Skillful players will have a plan before the session so that they may take best advantage of referee time for the recovery of treasure and earning of XP! I encourage you to chat on our Discord server in advance to figure this out.

TIPS & TRICKS

Disease and Infestation

You may have noticed that your characters' more recent health check rolls have been more likely to result in disease and parasitic infestation now that the warm season is upon your characters. There are a few factors that are within players' control to minimize their, albeit already small, chance of random death. Crowding is perhaps the simplest. By living alone, or with a few people, in a private home instead of living at an inn, characters avoid the "crowding" factor. Avoiding cities, swamps, and jungles helps as well. Keeping to desert, mountain, and cold environments, on the other hand, reduces characters' risks. Direct exposure is the highest risk factor and triggers a check in addition to the periodic checks, and so should be avoided.